Type of Zurconite

Type of Zurconite

ZURCONITE SOCIETY STRUCTURE

Generals • Priests Scientists • Elders • Citizens Social order Rivalries How each class serves the Triad

Zurconite civilisation is extremely hierarchical, rigid, ceremonial, and loyal to the Triad. Every class exists to uphold the meaning of the Primogram.

This section defines the five major societal classes and the political tensions shaping Zurconite history — including the crisis triggered by the Universal Supreme Leaders return.

 

OVERVIEW OF SOCIAL ORDER

Zurconite society is structured like the Primogram itself:

             Top Circle The Triad

             Left & Right Circles Priestly & Military Power

             Vertical Bar → All supporting classes beneath the rulers

Everything flows from the circles down into the bar.
Everything in the bar exists to serve the circles.

 

The Triad Rulers (Royal Lineage)

Not a class — a divine caste.
Only three living Zurconites hold this status:

             The Universal Supreme Leader

             His Glorious Divine Benevolence, The Leader

             Her Glorious Serene Benevolence, The Leader

Their word is cosmic law.

Roles:

             Define doctrine

             Command all classes

             Represent the three cosmic forces: Origin, Action, Balance

             Authorise treaties with alien civilisations

             Select high priests, generals, and scientific directors

The Triad does not govern day-to-day life.
They dictate destiny, not logistics.

 

The Priestly Order (Order of the Primogram)

Second only to the Triad, the Priests are the interpreters of the Astral Doctrine and custodians of the Triads spiritual authority.

Their Duties

             Maintain temples, ritual chambers, and the central Hall of Circles

             Translate Primogramic symbols and doctrines

             Conduct public ceremonies

             Educate youth in doctrine

             Advise rulers on spiritual interpretation

             Approve marriages and births

             Oversee Primogramic Judgement courts

Their Power

The priests influence:

             Doctrine

             Law

             Culture

             Ceremony

             Social discipline

Their Rivalries

They clash with:

             Scientists (logic vs faith)

             Generals (order vs power)

Their Fear

The Universal Supreme Leaders return threatens centuries of adjustments they made to the doctrine during his absence.

This makes the priesthood ideologically unstable.

 

The Generals (High Command of the Bar)

The Generals lead the Zurconite military:

             Infantry legions

             Orbital defense rings

             Strategic command fleets

             The elite Triad Guard (personal protectors of the rulers)

Their Duties

             Maintain planetary order

             Defend the homeworld from cosmic threats

             Enforce doctrine through strength

             Escort the Triad during public appearances

             Lead First Contact protocols with other worlds

Their Power

They command:

             Armies

             Fleets

             Surveillance systems

             Martial law authority in emergencies

Their Rivalries

They collide with:

             Priests (interpretation vs enforcement)

             Scientists (conservatism vs innovation)

Their Fear

Loyalty is split:

             Some generals are loyal to the young rulers

             Some are loyal to the father
This creates the seeds of civil conflict.

 

The Scientists (The Luminary Circle)

The intellectual elite of Zurconite civilisation.
Creators of advanced technology and custodians of logic.

Their Duties

             Develop spacecraft, energy systems, and medical technologies

             Study cosmic phenomena

             Maintain planetary infrastructure

             Interpret Primogramic geometry mathematically

Their Power

They shape:

             Industry

             Technology

             Scientific doctrine

             Interplanetary innovation

Their Rivalries

Their logic-driven worldview clashes with:

             Priests (religion vs science)

             Generals (restrictions vs militarisation)

Their Fear

The fathers return means:

             Outdated doctrines may be reinstated

             Scientific freedoms may be restricted

             All projects must serve a more authoritarian vision

 

The Elders (Council of Memory)

Oldest living Zurconites.
Keepers of oral history and cross-generational memory.

Their Duties

             Preserve pre-doctrine cultural memories

             Advise rulers on long-term societal consequences

             Maintain archives

             Conduct generational ceremonies

Their Power

They influence:

             Tradition

             Culture

             Long-term planning

Their Rivalries

They distrust:

             Scientists (too disruptive)

             Generals (too aggressive)

             Priests (too manipulative)

Their Fear

The fathers return reminds them of old eras of strict obedience they survived once before.

 

The Citizens (The Bar Itself)

The vast population — the foundation of the Triad society.

Their Duties

             Support all higher classes

             Follow doctrine

             Work trade, industry, culture, education, and infrastructure roles

             Participate in ceremonies

             Serve mandatory cycles in military or priestly service

Their Fear

The return of the Universal Supreme Leader threatens:

             Stability

             The younger rulers they adore

             Their freedoms under new doctrine interpretations

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